RANDY IGNACIO
San Ramon, California
ignacio.randy@gmail.com
www.rignacio.com
Summary
Highly experienced Cinematic and Gameplay Animator with over 15 years in the gaming industry. Specializing in creating top-notch animations for AAA titles using both hand-keyed and motion capture techniques. Dedicated to delivering innovative and immersive player experiences through strong collaboration with designers, engineers, and directors.
Skills
Animation Software: Maya, 3Ds Max, Motion Builder, Vicon Workstation, Unreal Engine
Adobe Creative Suite: Photoshop, Illustrator, Premiere, After Effects, ImageReady
First Person, 3rd Person, NPC’s and Creature Animations
Cinematography & Directing
Communication and Leadership
Time Management
Experience
Senior Animator
Sledgehammer Games (Activision Blizzard), Foster City, CA
August 2016 – March 2024
Senior character animator for top-selling AAA games: "Call of Duty: Modern Warfare, WWII, Vanguard, and Modern Warfare 3."
Specialized in hand-keyed and motion capture animations for realistic and stylized characters, creatures, objects, cameras and gun animations.
Directed and edited in-game cinematics and motion capture shoots to enhance player experiences with dynamic scenes.
Collaborated with designers, engineers, and art directors to develop innovative gameplay mechanics.
Led a team of animators through the development pipeline, ensuring high-quality outputs for "Call of Duty: Vanguard."
Animator
Cryptic Studios, Los Gatos, CA
August 2010 – August 2016
Created hand keyed animations for player classes, NPCs, bosses, mounts, companions, and creatures in "Neverwinter" and "Star Trek Online."
Worked with a small team to optimize player experiences and collaborated with programmers to enhance animation systems.
Junior Animator
Digital Consulting Services, Emeryville, CA
February 2006 – June 2009
Developed hand keyed and motion-captured animations for "America's Army Game" (3rd person and First Person Shooter).
Directed and processed motion capture data, ensuring clean and accurate animations.
Pioneered the animation pipeline using Unreal’s FaceFx technology for next-generation character heads.
3D Generalist
Halon Entertainment, Emeryville, CA
March 2005 – September 2005
Animated various characters for "The Sims 2" and pre-visualization sequences for "X-Men 3."
Contributed to modeling, texturing, and animating assets for complex scenes.
Education
B.A. Animation & Visual Effects
Ex'pression College, Emeryville, CA
Graduated January 2004
Program Director's Award - Recognized for leadership and excellence in the classroom.
A.A. General Education
Diablo Valley College, Pleasant Hill, CA
Graduated January 2001
Accomplishments
Program Director's Award, Ex'pression College (2004)
Recognized for leadership and excellence in the classroom.
Hobbies & Interests
Cooking
Reading
Weightlifting
Coaching basketball and football
Creating real estate videos, commercials, and travel videos