RANDY IGNACIO
San Ramon, California
ignacio.randy@gmail.com
www.rignacio.com

Summary

Highly experienced Cinematic and Gameplay Animator with over 15 years in the gaming industry. Specializing in creating top-notch animations for AAA titles using both hand-keyed and motion capture techniques. Dedicated to delivering innovative and immersive player experiences through strong collaboration with designers, engineers, and directors.

Skills

  • Animation Software: Maya, 3Ds Max, Motion Builder, Vicon Workstation, Unreal Engine

  • Adobe Creative Suite: Photoshop, Illustrator, Premiere, After Effects, ImageReady

  • First Person, 3rd Person, NPC’s and Creature Animations

  • Cinematography & Directing

  • Communication and Leadership

  • Time Management

Experience

Senior Animator
Sledgehammer Games (Activision Blizzard), Foster City, CA
August 2016 – March 2024

  • Senior character animator for top-selling AAA games: "Call of Duty: Modern Warfare, WWII, Vanguard, and Modern Warfare 3."

  • Specialized in hand-keyed and motion capture animations for realistic and stylized characters, creatures, objects, cameras and gun animations.

  • Directed and edited in-game cinematics and motion capture shoots to enhance player experiences with dynamic scenes.

  • Collaborated with designers, engineers, and art directors to develop innovative gameplay mechanics.

  • Led a team of animators through the development pipeline, ensuring high-quality outputs for "Call of Duty: Vanguard."

Animator
Cryptic Studios, Los Gatos, CA
August 2010 – August 2016

  • Created hand keyed animations for player classes, NPCs, bosses, mounts, companions, and creatures in "Neverwinter" and "Star Trek Online."

  • Worked with a small team to optimize player experiences and collaborated with programmers to enhance animation systems.

Junior Animator
Digital Consulting Services, Emeryville, CA
February 2006 – June 2009

  • Developed hand keyed and motion-captured animations for "America's Army Game" (3rd person and First Person Shooter).

  • Directed and processed motion capture data, ensuring clean and accurate animations.

  • Pioneered the animation pipeline using Unreal’s FaceFx technology for next-generation character heads.

3D Generalist
Halon Entertainment, Emeryville, CA
March 2005 – September 2005

  • Animated various characters for "The Sims 2" and pre-visualization sequences for "X-Men 3."

  • Contributed to modeling, texturing, and animating assets for complex scenes.

Education

B.A. Animation & Visual Effects
Ex'pression College, Emeryville, CA
Graduated January 2004
Program Director's Award - Recognized for leadership and excellence in the classroom.

A.A. General Education
Diablo Valley College, Pleasant Hill, CA
Graduated January 2001

Accomplishments

  • Program Director's Award, Ex'pression College (2004)
    Recognized for leadership and excellence in the classroom.

Hobbies & Interests

  • Cooking

  • Reading

  • Weightlifting

  • Coaching basketball and football

  • Creating real estate videos, commercials, and travel videos